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Hello! I am a Software Engineer from Australia.
I’ve worked in software for nearly a decade.

Employment History

January 2023

Ubisoft | Gameplay Engineer

Began work as a Gameplay Engineer on the XDefiant factions team

July 2022

Confidential | C# Engineer

Worked on software to assist and automate mechanical drafting

June 2021

Frameless Interactive | Unreal XR Engineer

Created an End-To-End XR training solution for nurses

August 2017

Redline Games | Java Engineer

Started work as a Java Engineer at Redline Games


Skills

  • C++
  • C#
  • Unity
  • Unreal Engine
  • AI Programming
  • JIRA
  • Confluence
  • Perforce
  • Git
  • Unit Testing
  • Code Architecture
  • Game Design Principles

Education

Charles Sturt University
Bachelor of Computer Science
2018 – 2022
GPA 6.44 / 7.0


Projects

XDefiant

Ubisoft Entertainment

I worked as a Gameplay Engineer on XDefiant by Ubisoft Entertainment. My focus was on the Wolves faction, and their abilities.

Paws of Prosperity

Nokkturnal Games

A personal project I am currently working on in Unreal Engine. It is a very small scale RPG.

Drift

Frameless Interactive

Developed an end-to-end conversational avatar XR solution suitable for training nurses in Codeblack situations. Developed in Unreal for Quest and other XR devices.

Muddy Heights 1 & 2

Rageborn Studios

Developed Muddy Heights 1 & 2 with a few friends as a silly game jam idea. Muddy Heights ended up reaching a YouTube audience of over 250 million people.


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